A 5 weeks project halftime. Highpoly were sculpted in Zbrush. Lowpoly were made in Maya. All the assets were textured in Substance Painter. Rendered in Unreal Engine 4.
For this piece I wanted to convey a forgotten place in the sky, a place no one can longer reach anymore. The project was initially inspired by Japansese Culture, but then later evolved into an idea centered around a holy place that someone has left a mark.